Rick and Morty had a few games before, but never to the extend of Pocket Mortys. This freemium app was first released on January 13th, 2016 both for iOS and Android devices. Since it’s still new, the game continuously updates with new Mortys and new features as of this article. Course, there’s thousands of app games and only few worth playing through. Does Pocket Mortys live up to the hype? Actually, yeah, it does!
Rick and Morty are loitering around the garage when all of a sudden, a portal opens! Another Rick jumps in, clad in a black outfit and mask to collect Mortys. When Masked Rick finds out our Rick ”owns” his Morty, the two Ricks pit their Mortys against each other, whether they want to fight or not! After Rick and Morty trash the Masked Rick, they follow him to the main headquarters of the Council of Ricks.
There, Morty-catching and battling has become the new craze all over the multiverse. However the council gets wind of Rick battling Mortys with an unlicensed portal gun. To regulate this hot new fad, they confiscate his gun and force him to participate in the event. The only way Rick’s getting home is to train Mortys, defeat the numerous Gym Leader Ricks for their badges, then face the councils once and for all!
Pocket Mortys largely captures the strategic formula of Pokemon pretty well, using tactical elements that are weak and strong depending on which Mortys you use; in this case the paper-rock-scissor method is their go-to technique. The object is to get Rick to hop into the council’s portal machine which will drop him off at randomly generated levels. There you can wander around collecting stray Mortys, partaking in combat with other Morty trainers, or searching the field for smeckles (the in-game currency), and items for crafting. Each level has a Gym Leader Rick you can fight for their badge. Your main goal is to collect the requested requirement of badges to defeat each of the six Rick Council Leaders.
The concept is very basic and easy to pick up, but Pocket Mortys carries a surprising number of options that help enhance the game so that it isn’t a just a run-of-the-mill RPG. The council headquarters serve as your main hubworld where a number of options are either immediately available to you or will be as you progress through the game. Among these are:
*HEALING CENTER: The place to heal your Mortys, duh.
*MORTY DAY CARE: The Day Care serves multiple purposes: you can drop any Mortys here when you’re not using them, evolve your Mortys, or level up your Mortys off-screen.
*SIDEQUESTS: Talking with other NPCs open sidequests where they send you out on errands to fetch a specific item they desire. Look for the NPCs with a question mark over their head to activate a sidequest.
*SALESMAN RICK: This is where you can buy items such as serums to restore your Mortys’ HP or Morty Manipulator Chips to catch them. You can also buy from Salesman Rick from Rick’s Morty Dex device.
*MORTY GAMES: A battle arena where you fight other characters from the show with a pre-selection of Mortys. Available after you beat three Rick council members.
*MORTY LABS: Like Pokemon, each Morty can only learn four moves. If you missed a move or want something else, the Morty Labs is here to help. For just one Blips and Chitz coupon, the lab can give any Morty a specific move as long as they’re in the right level to receive it.
*BLIPS AND CHITZ STANDS: If you have a Blips and Chitz coupon (either through actual game purchases or defeating a Rick Council Member), you can use it on any of the Blips and Chitz stands located in the main hub or the randomly generated levels. This is sometimes the only way to get certain rare Mortys.
*CRAFT DISPLAY STANDS: Located both in the hub and the randomly generated levels, Craft Stands let you build an item out of the various junks you found.
Being a freemium game, Pocket Mortys is a patient man’s game. You will be grinding a lot and progression is a slow, steady climb. The quickest way to get stronger and better Mortys is to fork over actual money to pay for Blips and Chitz coupons. Assuming you don’t want to spend genuine cash on the game (why would you want to, I ask), then read below for some tips on how to play the game.
To catch a Morty, you must approach a stray one and tire him out before you stage a battle with him. Fighting is divided into three colored categories: orange bars indicate attacks the Mortys can administrate to put the hurt on; blue bars are boosts your Mortys can activate to give them a better advantage on the field (such as raising their strength or accuracy); and purple bars are opposites of the blue bar where your Morty can inflict handicaps on rival Mortys (like lowering their defenses.) When a rival Morty is down to low health, take out a Morty Manipulator Chip and “catch” that Morty!
Once you’ve accumulate a decent team (try to have a steady balance of Rock-Paper-Scissor Mortys), take the time to level up. Until you’ve earned your first council badge, you won’t be able to buy Morty Manipulator Chips, so you’ll have to look around the levels for scraps to build one yourself (psst, Supercharged Battery+Circuit Board+Tin Can.) At the start, it can be daunting because you may end up dying a lot. The good part about Pocket Mortys is that there isn’t a huge risk if all your Mortys faint; you don’t lose any of the experiences you’ve earned and if a council member defeats you, just try again after you’ve gained a few levels. In fact, I don’t recommend you use your serums to heal your Mortys until you’ve gathered enough smeckles to buy them with ease. Just note the game will level up with you to keep you on your toes.
There are a few ways to break up the tedium and make the game a bit more convenient. The Morty Day Care has a section where you can dump Mortys when not in use. You can only carry five Mortys at a time, so the Day Care allows you to create two more groups of Mortys called “decks” to use when you get bored of one set. The Day Care is also the place to be when you want to evolve your Mortys. Most of the time, all you have to do is combine two of the same Mortys to get a better, higher-leveled one. Like Pokemon, Mortys usually have two major evolutionary line from their starting position with few exceptions. The last feature of the Daycare is the Bootcamp function. Since Pocket Mortys lacks Pokemon’s Exp. Share (an item that can level up all your Mons in your team instead of individually), the Day Care can take in Mortys and give them experience points off-screen. The section is divided into Levels 10s, 20s, and 30s.
You can also play The Morty Games. This feature is open when you beat three Rick council members. The Morty Games is a tournament with currently five events, each with three stages of battles. There, you are pre-assigned Mortys (sorry, you can’t use your own) in an all-out brawl to the end, the prize being a rare Morty unique to each event. Each stage opens up every twelve hours, though you can unlock each one with a Blips and Chitz coupon. I haven’t had the chance to play this feature in time, but it sounds like a good challenge to keep the game interesting.
I recommend the sidequests as well. They’re generic fetch quests that require you to hunt or craft whatever item they desire, but it is always worth taking as the reward they give you is usually good.
Pocket Mortys is not something to play for hours on end, but serves as a decent time waster. I am impressed by the little details the developers put in the game. There’s numerous references and Easter Eggs for fans of the show, everything from the various multidimensional Ricks, alien designs, item grabs, and the very concept itself fitting with the show’s overall tone. If you’re a Rick and Morty fan, Pocket Mortys is free to play on any mobile device. If you’ve got time to kill and don’t mind repetition, consider giving it a go.